Augmented reality and serious games


















Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality, or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general.

It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration.

This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further. Skip to main content Skip to table of contents. Advertisement Hide. This service is more advanced with JavaScript available. Editors view affiliations Minhua Ma Lakhmi C. Instant access upon order completion. Free Content. More Information. Liarokapis, F. Schiefner Ed.

IGI Global. Liarokapis, Fotis, and Sara de Freitas. Available In. DOI: Current Special Offers. No Current Special Offers. The creation of SG can use AR techniques for their development, with the prospect of new possibilities due to this integration. The objective of this paper is to present a SLM to identify the state of the art regarding SG with the use of AR, identification of techniques, tools, devices, results, application areas, publication vehicles and main research objectives.

It was found that the use of AR in SG is growing in publications, especially at conferences. The SG with AR are mainly puzzles for a player using markers, have been used in curricular education, evaluated the learning and obtained positive results.



0コメント

  • 1000 / 1000